rvmook.com
LD48 progress log

Hi there, I'm Rick van Mook and I'm a Creative Developer from Utrecht, The Netherlands. This was my first time participating in the Ludum Dare. I never really created a game before so I'm kind of proud my 48hour result.

I wrote the game in AS3 using FDT4 and Flash CS3. I only used the TweenMax tweening engine and some personal util classes to get me started, so no frameworks or something like that. Music was done with FruityLoops and Bfxr.

Below you can find the progress through the hours of the competition. Since it was my first time doing something like this I initially had a concept that was way too big. At the start of the second day I decided to cut down in features and just get the thing working. Unfortunately at the end of the day I focused too much on extra features instead of play testing and interface design. Which is why the game is way too short with some pretty nasty bugs left in it.

I'm quite proud of what I managed to create in the 48 hour timespan and I definitely learned a lot. Next time I will definitely compete again!

48 hour mark final result
added sounds

Download source rvmook_ld23_48hour.zip

44 hour mark first playable version
added keyboard control and a scoring mechanism

Download source rvmook_ld23_44hour.zip

33 hour mark first game logic
added the initial game logic

Download source rvmook_ld23_33hour.zip

24 hour mark object interaction
added object handling and adjusted some graphics

Download source rvmook_ld23_24hour.zip

14 hour mark controllable/moveable characters
added collision characters, movement and collision detection

Download source rvmook_ld23_14hour.zip

8 hour mark tiled map and camera
a custom tiled map and camera movement

Download source rvmook_ld23_8hour.zip

0 hour mark just an empty class
just to point out I'm starting with a blank canvas

Download source rvmook_ld23_0hour.zip
(also includes base classes and libs)